


Another sculpture for the same project; This one took significantly longer because of the asymetrical element, and sculpting the muscles into a believable position. I also experimented further with cloth, and the way it falls across the body. About 20 hours. 

Soldier model created for a mod I was working on. Early 2008

This was a model I started from the barest of concept sketches; it evolved from a regal looking alien, to an alien controlled by strings, to a creature that creates huge canvases of cloth. The concept is a very quick paint over of the model, to get an idea where I should further go with the character visually.



Redux of an old character; more weathered, slightly older and more realistic, and I've tried to make each piece of the design tell a story. The original model and design is circa 2006, while the concept right below I made up earlier this year. Redone character model to follow.



Created for my last major's class at the Art Institute. The theme of the game we were making was a Western where players were required to steal a load of goal Ocean's 11 style. The player had to look like he was from an old west, but also like he sneak. There are some things I'd like to change after the project, hence it fitting under the label Work in Progress. 



Black star is a companion to my Maka model; the plan is to finish him and also create Death the Kid as an exercise in purely diffuse texturing while adhering to a stricter poly limit than allowed by current gen systems.
3800 tri's precisely.
