I hope to obtain a position using my artistic talents to help a team design, model, and texture characters, creatures and props to the best of my ability.

 


Savannah College of Art and Design, Atlanta GA                                                                                     3/2011
Master of Arts in Interactive Game Design and Development

The Art Institute of Atlanta, Atlanta, GA                                                                                                     12/2009
Bachelor of Fine Arts in Interactive Game Design and Development
Graduated cum laude

3d Character Art Intern – Global Agenda                                                                                                         3/2010 – present
Hi-Rez Studios
Modeling helmet’s and weapons to the Unreal 3 engine specifications for use within Global Agenda.

3d Artist - Bobber’s World                                                                                                                              9/2009 – 1/2010
Pureweb Development – Wesomedia-Game Division (404-921-0090) Atlanta, GA
Modeling and texturing stylized environment and character assets within the Unity engine limitations

Freelance Concept Artist                                                                                                                                 2/2009 – 5/2009
Joseph Saulter, Entertainment Arts Research (joseph.saulter@ea-research.com), Atlanta, GA
Designed and executed various concepts based on story and world idea’s given to me

Freelance Environment Artist – Fate: Undiscovered Realms                                                                4/2008 – 5/2008
Aaron St. John, Golden Goose Games (stjohn@goldengoosegames.com)
Created detailed and textured versions of placeholder objects in a section of the world

Character/Prop Artist – Source Mod: Project Valkyrie                                                                          9/2007 – 4/2008
Chris Bailey (zan@thewavelength.net)
Responsible for creating character, view, and prop models based on concept art handed to me by other project members.

Freelance Character Artist                                                                                                                             8/2007 – 9/2007
James McClellan, Ironfoot Industries (james@ironfoot-industries.com)
Performed character design and execution services based on client specifications and engine limitations

Freelance Character/Weapon Artist                                                                                                            11/2006 – 3/2007
Erlend Hoier, Untitled Jazz Jack Rabbit Project, Computer Game (h.erlend@gmail.com)
Performed low poly character and weapon modeling based on client’s concept art

Freelance Concept Artist                                                                                                                                 6/2006 – 10/2006
Andreas Zeitler, Untitled Robin Hood Project, Computer Game (zeitler.a@icebytes.de)
Created concepts for environments and characters based on client descriptions

Freelance Character Artist                                                                                                                             12/2005 – 1/2006
Jim Fox, Via Dolorosa (http://www.vdolorosa.com/New.htm), Computer Game (hjimfox@hotmail.com)