My name is Rashad Foux, I'm a 2d/3d artist working at Hi-rez Studios as a character concept artist and modeler for our DOTA style game Smite.
It's my desire to continue to use my abilities to collaborate, design, and create characters, and creatures for games that I love to play.

Software Knowledge:

  • 3D Studio Max
  • Autodesk Maya
  • MudBox
  • Photoshop
  • Zbrush
  • Crazybump
  • NDO2
  • 3dCoat
  • UDK
  • Marmoset Toolset
  • Xnormal

Education:

The Art Institute of Atlanta, Atlanta, GA [12/2009]
Bachelor of Fine Arts in Interactive Game Design and Development
Graduated cum laude

Experience:

3d Character Artist – Smite/Global Agenda [3/2010 – present]
Hi-Rez Studios
At Hi-Rez I've worked on designing and creating character models for new gods and their attendant variations for Smite, as well as weapons, and props for Smite and Global Agenda.

3d Artist - Bobber’s World [9/2009 – 1/2010]
Pureweb Development – Wesomedia-Game Division (404-921-0090) Atlanta, GA
Modeling and texturing stylized environment and character assets within the Unity engine limitations.

Freelance Concept Artist [2/2009 – 5/2009]
Joseph Saulter, Entertainment Arts Research (joseph.saulter@ea-research.com), Atlanta, GA
Designed and executed various concepts based on story and world idea’s given to me.

Freelance Environment Artist – Fate: Undiscovered Realms [4/2008 – 5/2008]
Aaron St. John, Golden Goose Games (stjohn@goldengoosegames.com)
Created detailed and textured versions of placeholder objects in a section of the world

Character/Prop Artist – Source Mod: Project Valkyrie [9/2007 – 4/2008]
Chris Bailey (zan@thewavelength.net)
Responsible for creating character, view, and prop models based on concept art handed to me by other project members.

Freelance Character Artist [8/2007 – 9/2007]
James McClellan, Ironfoot Industries (james@ironfoot-industries.com)
Performed character design and creation services based on client specifications and engine limitations