My entry for the Comicon Challenge on Game Artisans. Its Aang the Avatar, redesigned as an aviator. I had a very short amount of turnaround for this model; the great majority of this model was done over a 5 day period, with the bulk of sculpting taking place over a two day period. Lowpoly modeling, uvmapping, and texture baking took two as well, and texturing was done almost exclusively in one, along with preparation of the final renders.
I had fun, even more so since I learned how to use Zbrush's retopology tool and polypaint features. Most of the model was done using the retopology tool.
8800 triangles, 2048x2048 normal, specular, and diffuse map sheet.
Rendered in the excellent Marmoset engine.
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